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Fish Out of Water
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Devlog
Laksha Final Blog (Open Beta)
December 01, 2020
by
heartofacid
As the AI scripter and sound designer I didn't get much feedback on either. There were no mentions of the AI being off or non present, besides a couple complaints of the run speed being to low for the...
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Tristan Final Blog (Open Bet)
December 01, 2020
by
tpunzel3
As you may know from the rest of the blog posts, I'm the one responsible for art asset acquisition and integration. During the open beta, we made sure to ask the testers what they thought of the curre...
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Beta Test Results
December 01, 2020
by
tpunzel3
We concluded our open beta with 20 responses from our peers. This gave us great insight into what we need to fix and improve upon in our level. First and foremost, an overwhelmingly number of partici...
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Jack Kelly Final Blog(Open Beta)
November 30, 2020
by
jackelly
Most of the feedback was positive, people enjoyed our game which is very good. Most of the open ended questions asking what they would change or what their least favorite part about the game was, were...
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Tristan Pre-Beta Update
November 23, 2020
by
tpunzel3
We're close to starting our open beta now, and the project has come a long way. The lightning looks way better than it did before, there are cool new areas like a camp site and a cave. The inside area...
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Condensed Second Playtest
November 11, 2020
by
tpunzel3
For the most part, it seems like the biggest issues with our game are the sounds. They're either too loud, don't sound quite right, or we're missing some things people would like. There are also a few...
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Laksha Parajuli Second Playtest
November 11, 2020
by
heartofacid
The Biggest feedback from the playtest is a general request for all sound design to be polished. We still have the default footsteps which do not sound like they should be made from the surfaces we wa...
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Tristan Second Playtest
November 09, 2020
by
tpunzel3
During this playtest, I got a lot of useful feedback from the testers. I was mainly focusing on two things: the brightness of the level and the player movement speed. Mostly everyone said that the bri...
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Jack Kelly Second Playtest
November 09, 2020
by
jackelly
Footstep noises were more like walking on tile noises and not like you are walking on grass. The loudness of the footsteps is also loud and a little overpowering. The ambient noises were very loud and...
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Laksha Parajuli Progress Update
October 28, 2020
by
heartofacid
I went and searched for all the spooky sounds files we wanted to add to the game in order to add suspense. Those have been added but not fully implemented. I started work on AI scripts, while also bu...
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Laksha Parajuli Playtest Blog
October 27, 2020
by
heartofacid
The comments on our playtest were pretty positive about the hilly nature and terrain, and even without actually creepy trees still felt a mysterious and creepy atmosphere. We might bump up the elevati...
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Jack Kelly Progress Blog
October 27, 2020
by
jackelly
Added code for collecting the three gas cans for the player to pick up around the map. Once three are picked up, an invisible door to the boat will be able to be opened by the player for the player to...
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Tristan Progress Blog
October 27, 2020
by
tpunzel3
I've started to integrate some of the art assets we're going to be using in the final game. I textured the terrain to make it look realistic, including: sand, grass, paths, and the makings of a cave...
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Jack Kelly Playtest Blog
October 21, 2020
by
jackelly
The main comments about the video and playtest were that they liked the shadows, the sense of feeling lost as well as the ominous feeling. It is surprising they felt that way about the whitebox, becau...
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Tristan Playtest Blog
October 21, 2020
by
tpunzel3
What I noticed most in the playtests, as well as when I played through the level, is that people like the difference in elevation what we made, but they want more of it. Instead of just having basical...
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Elevator Pitch
October 14, 2020
by
jackelly
A lonely fisherman rides his boat around the sea looking for a great catch. His boat soon runs out of gas, but luckily he comes across an island to land on. He does not seem to be the only one who is...
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Tristan Punzel Initial Blog
October 14, 2020
by
tpunzel3
For this project, I came up with the idea of having to get gas for your boat and contributed to where the gas cans were placed around the map. I also came up with the idea of the island increasing in...
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Laksha Parajuli Initial Blog
October 14, 2020
by
heartofacid
#Start
In this project my role will be scripting. As far as contributions to level layout mine were the addition of the watch tower and hard tree line, along other smaller thing, like rearranging the positio...
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Jack Kelly Initial Blog
October 14, 2020
by
jackelly
The team worked on the level equally, but I specifically came up with making a sort of horror "The Forest" like game. I also contributed to what the collectables would be and where they would be in t...
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